# 2027 Internship Simulation Engineer, Neural Rendering at Bedrock Robotics

- Company: Bedrock Robotics
- Company website: https://bedrockrobotics.com
- Type: Startups
- Level: Internship
- Location: San Francisco, CA
- Work setup: On-site
- Posted: 2026-09-28
- Apply by: 2026-11-12
- Apply: https://jobs.ashbyhq.com/bedrock-robotics/77759050-75f5-45ed-a3a8-35b665daaadc?utm_source=1752vc&utm_medium=careers
- Page: https://www.1752.vc/careers/jobs/bedrock-robotics-2027-internship-simulation-engineer-neural-rendering/

## About the role

Before an autonomous excavator digs its first trench on a new site, it's already dug thousands in simulation. The Simulation team builds the virtual environments our autonomy stack trains and tests against — and the closer sim looks and behaves like the real world, the faster we move. Neural rendering is the next step: replacing hand-authored assets and approximations with learned representations that capture the visual complexity of real jobsites — dust, lighting, deformable terrain, heavy equipment in motion. Found on 1752vc Careers, the job board for startup and VC roles.

## What they're looking for

- Currently pursuing a BS, MS, or PhD in computer science, computer graphics, robotics, or a related field — or bringing equivalent research or industry experience
- Strong Python and hands-on experience with PyTorch (or equivalent)
- Solid understanding of 3D graphics fundamentals: rendering pipelines, scene representations, camera models, and coordinate systems
- Familiarity with neural scene representations (NeRF, Gaussian splatting, neural radiance fields, or related methods)
- Comfort with real-world data — construction sites are messy, dusty, and nothing like an indoor dataset

Tags: Engineering

Source: 1752vc Careers, https://www.1752.vc/careers/jobs/bedrock-robotics-2027-internship-simulation-engineer-neural-rendering/
