# Environment Art Lead at Believer

- Company: Believer
- What the company does: Join the journey We are building a world-class team to serve players for years to come. If you believe in games, we believe in you. Backed by Lightspeed and a16z.
- Company website: https://believer.gg/
- Type: Startups
- Level: Senior
- Location: Remote
- Work setup: Remote
- Pay: $152K to $198K base salary per year (USD)
- Posted: 2026-09-22
- Apply by: 2026-11-06
- Apply: https://jobs.ashbyhq.com/believer/f031cf45-a4dd-40c5-8c00-b26c1c431dd8
- Page: https://www.1752.vc/careers/jobs/believer-environment-art-lead/

## About the role

Create final-quality environment assets and scenes in Unreal Engine 5 — modular architecture kits, props, terrain, foliage, materials, and lighting — from blockout through polish, and set the bar for the rest of the team Collaborate with the Game Art Director, Concept Artists, and other game leads to ensure environment art aligns with the project's overall visual direction and creative vision

## What they're looking for

- 6+ years of experience in environment art creation for games, with at least one shipped title where you owned significant environment work end to end
- A portfolio that shows both range and control: stylized environments with strong composition, material read, and lighting — not just isolated props. In-engine work and breakdowns strongly preferred
- Deep Unreal Engine experience: level building, the material editor, Lumen/Nanite-era lighting and performance considerations, and a working understanding of how art decisions affect the frame budget
- Strong proficiency in industry-standard 2D or 3D software such as Photoshop, ZBrush, Substance Painter and Designer, and Maya, Blender, or 3DS Max. Modular kit-building and trim-sheet workflows should be second nature
- Excellent communication, mentorship, and collaboration skills, and comfort working remotely and asynchronously across time zones with a few hours of daily overlap to US Pacific
- Small-team experience, where you wore multiple hats and made scope calls without a playbook

Tags: Creative
