# Tech Art Intern at Epic Games

- Company: Epic Games
- What the company does: Backed by Kleiner Perkins and Lightspeed.
- Company website: https://www.epicgames.com/site/en-US/home
- Type: Startups
- Level: Internship
- Location: Cary,North Carolina,United States
- Work setup: On-site
- Posted: 2026-08-19
- Apply by: 2026-10-08
- Apply: https://epicgames.com/careers/jobs/6147154004?gh_jid=6147154004
- Page: https://www.1752.vc/careers/jobs/epic-games-tech-art-intern/

## About the role

We are looking for a Technical Art Intern to join the Rocket League team. You will sit between our artists and engineers: building tools that speed up how content gets into the build, authoring real-time materials, and profiling scenes so the game holds frame rate everywhere from mobile to high-refresh PC. You will have an impact on real work that ships into playable builds.

## What they're looking for

- Currently enrolled in, or recently graduated from, a Technical Art, Computer Science, Digital Media, or Game Development program, or a portfolio strong enough to stand in for one
- Scripting experience in Python, C#, or a DCC scripting API. Bonus if you have written something that saved someone else time
- Hands-on with at least one 3D package (Maya, 3ds Max, or Blender) and the Substance suite
- Working knowledge of Unreal Engine
- Solid real-time rendering fundamentals: how lighting, shading, UV layout, texture memory, and poly budgets affect performance
- Genuine curiosity about performance. You like finding out why a frame is slow

Tags: Art
