# Simulation (Houdini) - Technical Engineer at Greenlit Labs

- Company: Greenlit Labs
- What the company does: One system for submission intake, slate tracking, business affairs, rights, and distributor reporting. Built for development teams and sales agents. Backed by Techstars.
- Company website: https://getgreenlit.xyz
- Type: Startups
- Level: Mid level
- Location: Remote (US)
- Work setup: Remote
- Posted: 2026-08-20
- Apply by: 2026-10-12
- Apply: https://greenlitjobs.com/jobs/simulation-houdini-technical-engineer-sony-pictures-imageworks/
- Page: https://www.1752.vc/careers/jobs/greenlit-labs-simulation-houdini-technical-engineer/

## About the role

This role requires strong technical leadership and the ability to work effectively with minimal supervision alongside a Lead Software Engineer or Architect. The ideal candidate thrives in a fast-paced production environment where priorities can shift quickly.

## What they're looking for

- 3-5+ Years of professional experience in developing procedural workflows and tools in a VFX, Animation, or Game production environment
- Demonstrated knowledge of the Houdini environment, including tool creation, optimization, and workflow techniques
- Strong proficiency in Python and VEX for writing efficient, custom nodes, and tool wrappers
- Proven experience developing and supporting production pipeline tools and asset delivery
- Experience leveraging the Houdini API and other DCCs like Katana
- Strong grasp of 3D math, linear algebra, and data structures as applied to geometry processing and simulation

