# Principal Systems Designer at Scopely

- Company: Scopely
- What the company does: Scopely is expanding the possibilities of play through game experiences that aim to inspire community, connection and competition. Inspire play, every day. Backed by Battery, Bessemer and NEA.
- Company website: https://scopely.com/
- Type: Startups
- Level: Principal and up
- Location: US - United States
- Work setup: On-site
- Posted: 2026-08-28
- Apply by: 2026-10-12
- Apply: https://job-boards.greenhouse.io/scopely/jobs/5406914008?gh_jid=5406914008
- Page: https://www.1752.vc/careers/jobs/scopely-principal-systems-designer/

## About the role

We're looking for a Principal Systems Designer to join us on an exciting unannounced title built on a globally recognized IP. This is an F2P, mobile-first live-service game currently in pre-production, and our team is defining the systems and progression that will support the game over the long term. This role can be remote in the US or hybrid in the Culver City Office.

## What they're looking for

- Design and build core systems, including progression, combat scaling, economy, and rewards, from initial definition through shippable implementation
- Partner with gameplay designers to ensure combat abilities, RPG progression, and scaling reinforce one another across the live-service lifecycle
- Build and maintain models, simulations, and tuning tools that define loot tables, costs, XP curves, and stat scaling as the game evolves
- Implement, tune, and iterate on systems directly in Unity and supporting design tools
- Create clear design documentation that enables designers, engineers, and producers to execute effectively
- Collaborate with engineering to define tools and pipelines that enable efficient systems authoring, tuning, and balancing

Tags: Slate Portfolio
