# Staff Systems Software Engineer at Thatgamecompany

- Company: Thatgamecompany
- What the company does: thatgamecompany is a game studio dedicated to creating timeless interactive entertainment that inspires human connection worldwide. Critically acclaimed games Journey, Flower and flOw. Backed by Kleiner Perkins.
- Company website: https://thatgamecompany.com/
- Type: Startups
- Level: Senior
- Location: Remote - US
- Work setup: Remote
- Pay: $163K to $219K base salary per year (USD)
- Posted: 2026-09-09
- Apply by: 2026-10-24
- Apply: https://jobs.ashbyhq.com/thatgamecompany/1166bea6-dc2d-4a89-b285-8da6e9fd21aa
- Page: https://www.1752.vc/careers/jobs/thatgamecompany-staff-systems-software-engineer/

## About the role

Most engineering roles at Thatgamecompany ship features to players. This one ships velocity and quality to engineers. Cloud, Gameplay Backend, and Cross-Platform Backend build the services and features the game runs on; you build the systems that prove that work is correct, fast, and ready — before it reaches players.

## What they're looking for

- Languages: Python, Golang, C/C++, Jenkins Groovy, Linux shell scripting, fluent English
- Testing & Quality Systems: Test framework design, load/stress tooling (k6, Locust, Gatling, JMeter), fault injection/chaos engineering, coverage instrumentation, flake detection
- Performance & Analysis: CPU/GPU/memory/I/O profiling, statistical analysis of noisy benchmarks, regression detection and commit attribution, observability
- Build & CI at Scale: Jenkins/GitLab CI/CD, Make/CMake, GCC/Clang, distributed build systems/caching, Git/GitLab and Perforce (large-binary workflows)
- Infrastructure: Linux/macOS administration, bare-metal/on-prem cluster ops, Docker/Podman, Kubernetes, Terraform/OpenTofu, hardware capacity planning
- Systems Fundamentals: Distributed systems failure modes, TCP/IP and UDP, resilience patterns, disaster recovery planning and execution

Tags: ITS
