# Software Engineer I, Spacecraft Simulation (New Grad) at True Anomaly

- Company: True Anomaly
- What the company does: Delivering decisive capabilities for space superiority. Backed by Accel and Menlo.
- Company website: https://www.trueanomaly.space/
- Type: Startups (AI role)
- Level: Entry level
- Location: Denver, CO or Long Beach, CA
- Work setup: On-site
- Posted: 2026-08-25
- Apply by: 2026-10-12
- Apply: https://job-boards.greenhouse.io/trueanomalyinc/jobs/5221555007
- Page: https://www.1752.vc/careers/jobs/true-anomaly-software-engineer-i-spacecraft-simulation-new-grad/

## About the role

This is a great opportunity for a recent graduate or early-career engineer to grow within a fast-paced, interdisciplinary team. You will learn from experienced engineers as you help develop algorithms for modeling complex coupled physics including 6-degree-of-freedom (6DOF) rigid body dynamics, thermal systems, attitude dynamics and control, power systems, propulsion, and their interactions.

## What they're looking for

- Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, a similar discipline, or equivalent practical experience
- Exposure to C++ (or a similar compiled language) through coursework, internships, personal projects, or research, familiarity with Python is a plus
- Foundational understanding of object-oriented software development practices, software testing practices, data structures and algorithms, and software design patterns
- Eagerness to learn quickly, ask questions, and take on new challenges with support from the team
- Excellent problem-solving skills and attention to detail
- U.S. Citizen and eligible for DoD Secret or TS/SCI clearance

Tags: Simulation Software
