# Staff Backend Engineer, Ads at Unity

- Company: Unity
- What the company does: Develop, deploy, and grow with Unity, the world’s leading 3D game engine. Build for all major platforms from mobile, to PC and console as well as XR, acquire players, monetize your game, and power industrial applications. Backed by Sequoia.
- Company website: https://www.unity3d.com/
- Type: Startups
- Level: Senior
- Location: San Francisco, CA, USA
- Work setup: On-site
- Pay: $200K to $261K base salary per year (USD)
- Posted: 2026-09-08
- Apply by: 2026-10-23
- Apply: https://unitytech.wd1.myworkdayjobs.com/en-US/Unity/job/San-Francisco-CA-USA/Staff-Backend-Engineer--Offerwall_JOBREQ-2616311
- Page: https://www.1752.vc/careers/jobs/unity-staff-backend-engineer-ads/

## About the role

At the center of it is Offer Delivery, the backend service that decides which offer a player sees, when, and on what terms. It operates on two fronts: bidding in real time into video ad auctions as a DSP, and placing offers directly outside the auction flow. Both are high-throughput, latency-sensitive, and revenue-critical.

## What they're looking for

- Technical Leadership: track record of owning a significant backend system, setting direction, making the architectural calls, and getting it delivered through others as well as yourself
- High-scale distributed systems: Demonstrated ability to design and ship large-scale, highly available, latency-sensitive distributed services with complex business logic
- Core Technologies: Strong proficiency in backend development using Go (or clear ability to become effective in it quickly). Working knowledge of gRPC with a willingness to adapt to the best tool for the job
- Observability & Data Streaming: Practical experience with observability platforms (logging, metrics, monitoring/tracing) and message bus technologies for managing complex data streams
- Cross-team influence & mentorship: Experience driving technical work across team boundaries and developing the engineers around you

