# Staff Machine Learning Engineer at Unity

- Company: Unity
- What the company does: Develop, deploy, and grow with Unity, the world’s leading 3D game engine. Build for all major platforms from mobile, to PC and console as well as XR, acquire players, monetize your game, and power industrial applications. Backed by Sequoia.
- Company website: https://www.unity3d.com/
- Type: Startups (AI role)
- Level: Senior
- Location: Mountain View, CA, USA
- Work setup: On-site
- Pay: $218K to $284K base salary per year (USD)
- Posted: 2026-09-17
- Apply by: 2026-11-01
- Apply: https://unitytech.wd1.myworkdayjobs.com/en-US/Unity/job/Mountain-View-CA-USA/Staff-Machine-Learning-Engineer_JOBREQ-2616040
- Page: https://www.1752.vc/careers/jobs/unity-staff-machine-learning-engineer/

## About the role

We are building the next generation of AI-driven game experiences — generative world models, neural rendering, and multi-modal understanding that turn images, text, and 3D primitives into interactive worlds. As our Staff Machine Learning Engineer, you will be a core technical leader bringing state-of-the-art computer vision and multi-modal models — transformers, diffusion networks, vision-language models (VLMs), and JEPA-style architectures — from research into robust, production-grade systems.

## What they're looking for

- 6+ years in ML engineering, with significant depth in computer vision and/or multi-modal modeling
- Proven production experience with transformer-based and diffusion-based vision models (e.g., ViT, CLIP/SigLIP-style encoders, Stable Diffusion, DETR/SAM-style architectures)
- Strong command of the full model lifecycle: data curation, training and fine-tuning, evaluation, and serving at scale
- Familiarity with efficient attention, diffusion samplers, multi-modal fusion, and vision-language alignment techniques
- Strong Python and modern deep-learning tooling (PyTorch), solid software
- engineering fundamentals

