# Member of Technical Staff - Geometry / Meshing Engineer at Vinci

- Company: Vinci
- What the company does: Run full-resolution simulations in minutes. Vinci’s foundation model for physics unites AI acceleration with verified solvers for as-built accuracy. Backed by Khosla.
- Company website: https://www.getvinci.ai/
- Type: Startups (AI role)
- Level: Senior
- Location: Palo Alto HQ
- Work setup: Remote
- Pay: $180K to $240K base salary per year (USD)
- Posted: 2026-05-28
- Apply by: 2026-10-08
- Apply: https://jobs.ashbyhq.com/vinci/4b9a1905-815e-4276-a9d5-c97a86ea7beb
- Page: https://www.1752.vc/careers/jobs/vinci-member-of-technical-staff-geometry-meshing-engineer/

## About the role

As a Geometry / Meshing Engineer, you will help design, implement, and optimize the geometry and mesh-generation systems that underpin our copilot platform. You will work at the intersection of computational geometry, mesh generation (surface and volume), numerical methods, GPU/parallel architectures, and large-scale geometry data (often millions of points/cells).

## What they're looking for

- Strong software engineering skills in C++ (modern C++ standards) and/or Python, with solid experience in algorithm design and implementation
- Demonstrated ability to write high-performance code and to profile and optimize for CPU/GPU performance and memory efficiency
- Experience working in a relevant technical domain such as computational geometry, graphics, simulation, or another numerically intensive area
- Strong problem-solving and analytical skills, and the ability to collaborate across disciplines (e.g., simulation, ML, CAD/geometry)

Tags: Engineering
