# Software Engineer – Nonlinear Solid Mechanics & High-Performance Computing at Vinci

- Company: Vinci
- What the company does: Run full-resolution simulations in minutes. Vinci’s foundation model for physics unites AI acceleration with verified solvers for as-built accuracy. Backed by Khosla.
- Company website: https://www.getvinci.ai/
- Type: Startups (AI role)
- Level: Mid level
- Location: Palo Alto HQ
- Work setup: Remote
- Pay: $190K to $230K base salary per year (USD)
- Posted: 2026-06-24
- Apply by: 2026-10-08
- Apply: https://jobs.ashbyhq.com/vinci/8a0659bf-5cf0-4e90-b06a-a60c9f755f65
- Page: https://www.1752.vc/careers/jobs/vinci-software-engineer-nonlinear-solid-mechanics-and-high-performance-computing/

## About the role

We are looking for a software engineer who lives at the intersection of computational solid mechanics, numerical methods, and high-performance computing. You will design, implement, and tune solvers for geometric and material nonlinearity in solid mechanics — think large-deformation, contact, and history-dependent material response — that run at scale on modern hardware.

## What they're looking for

- Hands-on experience developing solvers for geometric and material nonlinearity in solid mechanics — large-deformation kinematics, nonlinear constitutive models, and the Newton-type schemes that drive them to convergence
- Strong foundation in the finite element method (FEM) for solid and structural mechanics
- Deep familiarity with iterative linear solvers (e.g., Krylov methods) and preconditioning techniques for large, sparse systems, with hands-on experience implementing these inside a nonlinear solver
- Proven GPU programming experience (CUDA, HIP, SYCL, or similar) with a track record of getting real performance out of hardware
- Proficiency in C++ and/or Python, comfort working in performance-critical codebases
- Strong software engineering practices: Git workflows, code review, automated testing (unit, integration, regression), and CI/CD pipelines

Tags: Engineering
