# Member of Technical Staff: Engineer, Simulation Content Authoring at Walden Robotics

- Company: Walden Robotics
- What the company does: At Walden Robotics, we envision a world where general-purpose robots dramatically improve the quality of life for all people—supporting us at home, at work, in factories, on farms, and beyond. Backed by E14 Fund.
- Company website: https://waldenrobotics.com
- Type: Startups
- Level: Senior
- Location: San Francisco, CA
- Work setup: On-site
- Pay: $214K to $285K base salary per year (USD)
- Posted: 2026-09-01
- Apply by: 2026-10-16
- Apply: https://ats.rippling.com/walden-robotics/jobs/82587c67-2256-4c93-a326-9841f274b01a
- Page: https://www.1752.vc/careers/jobs/walden-robotics-member-of-technical-staff-engineer-simulation-content-authoring/

## About the role

We’re looking for a motivated, hands-on engineer to build simulation content pipelines that create rich, diverse, and useful environments for evaluating and improving robot policies. You’ll design production-quality systems for generating, managing, validating, and deploying scenes, assets, and scenarios at scale. As a Member of Technical Staff, you’ll own substantial parts of the simulation-content authoring stack and ensure they integrate cleanly with the broader simulation platform.

## What they're looking for

- 2+ years of relevant experience
- Strong software engineering fundamentals and experience designing, building, and maintaining substantial software systems
- Experience building simulation-ready 3D assets, with strong judgment about visual and collision geometry, including trade-offs among fidelity, physical accuracy, and runtime performance
- Up-to-date knowledge of advances in simulation-ready asset and scene generation, with the ability to evaluate state-of-the-art methods and apply them pragmatically
- Ability to own ambiguous problem areas from initial design through production deployment

Tags: Simulation
