# Pipeline Engineer (Graphics/3D) at World Labs

- Company: World Labs
- What the company does: World Labs is a spatial intelligence company, building frontier models that can perceive, generate, and interact with the 3D world. Backed by NEA and a16z.
- Company website: https://www.worldlabs.ai/
- Type: Startups (AI role)
- Level: Mid level
- Location: San Francisco
- Work setup: On-site
- Pay: $200K to $325K base salary per year (USD)
- Posted: 2026-01-08
- Apply by: 2026-10-08
- Apply: https://jobs.ashbyhq.com/worldlabs/36cfefe5-8d34-4782-866e-7f5114c637b8
- Page: https://www.1752.vc/careers/jobs/world-labs-pipeline-engineer-graphics-3d/

## About the role

We are building a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing , and we’re looking for a Pipeline Engineer to help integrate cutting-edge research features and make them reliable, debuggable, and delightful to use.

## What they're looking for

- You have a strong pipeline mindset , with experience turning scripts into production systems with clear inputs, outputs, validations, and failure modes
- You enjoy building tools and infrastructure that enable others, and you take pride in making complex systems understandable and usable
- You have fluency in the 3D ecosystem , including familiarity with 3D algorithms, DCC tools and common 3D file formats, sufficient to design integrations and debug workflow issues
- Strong proficiency in Python , including packaging, typing, tooling, debugging, and performance profiling
- Strong literacy in core 3D graphics and computer vision concepts , such as transforms, cameras, coordinate systems, rendering, and visual artifact debugging
- Demonstrated experience taking prototypes to production, including refactoring, testing, CI/CD, versioned artifacts, and reproducibility

Tags: Research
