# Rendering Systems Engineer - Simulation & Synthetic Data at World Labs

- Company: World Labs
- What the company does: World Labs is a spatial intelligence company, building frontier models that can perceive, generate, and interact with the 3D world. Backed by NEA and a16z.
- Company website: https://www.worldlabs.ai/
- Type: Startups (AI role)
- Level: Mid level
- Location: San Francisco
- Work setup: On-site
- Pay: $250K to $325K base salary per year (USD)
- Posted: 2026-09-23
- Apply by: 2026-11-07
- Apply: https://jobs.ashbyhq.com/worldlabs/a377b6b8-f335-452c-82f9-8cdb9d08a745
- Page: https://www.1752.vc/careers/jobs/world-labs-rendering-systems-engineer-simulation-and-synthetic-data/

## About the role

We are seeking a Senior/Staff Rendering Systems Engineer to build and scale high-throughput, Unreal Engine–based rendering systems for synthetic data generation.

## What they're looking for

- Strong candidates must demonstrate mastery in low-level Unreal rendering architecture and GPU programming. While broad experience on distributed multi-GPU compute are highly valued, core graphics performance engineering remains the primary prerequisite
- Strong background in performance engineering, including telemetry profiling, roofline analysis, latency/throughput optimization, and systematic root-cause analysis
- Working knowledge of Nanite, Lumen, and associated graphics debugging suites
- Advanced low-level GPU optimization skills (CUDA/Vulkan), with emphasis on kernel-level tuning, memory hierarchy management, and memory bandwidth efficiency
- High proficiency in C++, CUDA, Python (and possibly Rust), accompanied by practical Vulkan implementation experience
- Proficiency in rendering material adjustment and custom shader development pipelines

Tags: Engineering
