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Senior Technical Artist

Epic Games · BLANK,BLANK,Multiple Locations · On-site

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About Epic Games

Backed by Kleiner Perkins and Lightspeed.

About the role

Epic is looking for a Senior Tech Artist to join our team working on Fortnite Events. A successful candidate should have a deep knowledge in look development, lighting and complex game art. A successful candidate should have a broad knowledge of art creation for games. You should understand modeling, texturing, and animation fundamentals. You should be able to combine geometry, materials, effects, and UE Blueprints to create complex art.

What they're looking for

  • Must have a strong reel/portfolio showing executed game tech art
  • Experienced knowledge of PBR principles and material editors
  • Establish workflows and tools for other artists to utilize when making unique assets
  • Experience using texturing packagers such as Substance Designer
  • High level of proficiency in setting up world environmental lighting
  • Desire and knowledge of how to push Unreal Engine further
More about this role

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

Epic is looking for a Senior Tech Artist to join our team working on Fortnite Events. A successful candidate should have a deep knowledge in look development, lighting and complex game art. A successful candidate should have a broad knowledge of art creation for games. You should understand modeling, texturing, and animation fundamentals. You should be able to combine geometry, materials, effects, and UE Blueprints to create complex art. You should be able to work with both internal ICs, leads and directors as well as direct vendors to support the more...

Read the full posting on Epic Games's site ↗

Art

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