Backed by Insight and Pear VC.
About the role
You'll review 3D scenes generated by an AI system — buildings, streets, interiors, outdoor environments — and tell us what's wrong with them. Your written feedback is used to make the system better, so the quality of your notes matters more than speed. This is review work, not modeling. You won't be building scenes, you'll be judging them.
More about this role
Type: Contract, hourly ·
Schedule: Flexible
About the work
You'll review 3D scenes generated by an AI system — buildings, streets, interiors, outdoor environments — and tell us what's wrong with them. Your written feedback is used to make the system better, so the quality of your notes matters more than speed.
This is review work, not modeling. You won't be building scenes, you'll be judging them.
What you'll do
- Move through each 3D scene and inspect it from different angles
- Find problems: broken geometry, bad textures, wrong scale, poor layout, unrealistic lighting
- Take screenshots of the problem areas
- Write clear notes explaining what's wrong and how it should be fixed
- Work through roughly 3–5 scenes per hour (10–20 minutes each)
What we're looking for
- Professional 3D experience in one of these areas: game environment art, 3D modeling (CAD, furniture, product), or architecture / city planning
- A strong eye for what makes a space look believable — proportion, layout, materials, lighting
- Comfortable navigating a 3D scene freely with a camera
- Clear written English — your notes are the deliverable
- A portfolio showing 3D environment or object work
Helpful but not...
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