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Software Engineer - Game Integrations

General Intuition · New York City · On-site

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About General Intuition

We build a new class of models that can perceive, predict, and act in virtual and physical environments. Backed by General Catalyst and Khosla.

About the role

The majority of work will involve deepening how our recorder interfaces with games. For this role, you will be responsible for building and maintaining the integrations that interface directly with game engines and game-specific APIs by developing engine plugins (Unreal, Unity) to let us extract game-specific data and power features like auto clipping .

What they're looking for

  • 5+ years of C# experience in performance-critical contexts
  • Good understanding of the Windows OS
  • Demonstrable evidence that you play or tinker with games, not just build software
  • In-person: Looking to hire in NYC to contribute alongside the product team. 5 days in the office
  • Ownership & attention to detail: You see things through, and can be responsible for end-to-end quality of complex features
  • Code Performance: Excellent understanding of code performance implications in production and confident with profiling tools
More about this role

General Intuition is the frontier lab for acting in space and time. We build large action models and world models that can perceive, predict, and act across virtual and physical environments. General Intuition builds on the strength of Medal, the world's largest and fastest-growing platform for gaming clips, where millions of gamers capture, share, and discover new games every year. We recently raised $320M at a $2.3B valuation led by Khosla Ventures with participation from General Catalyst, Eric Schmidt, and Jeff Bezos, to discover the next generation of real-world intelligence.

The majority of work will involve deepening how our recorder interfaces with games. For this role, you will be responsible for building and maintaining the integrations that interface directly with game engines and game-specific APIs by developing engine plugins (Unreal, Unity) to let us extract game-specific data and power features like auto clipping . This is low-level, hands-on work: understanding how games work, writing engine plugins, reverse-engineering how games expose (or don't expose) the data we need, working with game APIs and log files to let us capture those magic moments without our users...

Read the full posting on General Intuition's site ↗

General Intuition & Medal

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