Startups

Graphics Engineer

Hark · San Jose · On-site

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About Hark

At Hark, we are building the most advanced personal intelligence in the world.

About the role

The Embedded Software team is looking for a Senior/Staff Graphics Engineer to own the graphics stack behind Hark's device display. You will share the ownership of kernel GPU driver and userspace graphics stacks, building the rendering engine and the UI framework that everything else on the product is drawn with, on resource constrained platforms with novel form factors.

What they're looking for

  • 7+ years of industry experience in graphics or UI engineering
  • Deep hands-on experience with Vulkan and OpenGL ES, including shader authoring (GLSL/SPIR-V) and render pipeline design
  • Strong experience with vector graphics rendering and animation
  • Proven track record on embedded or resource-constrained systems: limited RAM, limited GPU, real thermal envelope
  • Solid C++ and familiarity with Linux userspace development
  • Experience owning a UI framework or rendering engine that other engineers built on top of
More about this role

Hark is an artificial intelligence company building advanced, personalized intelligence. One that is proactive, multimodal, and capable of interacting with the world through speech, text, vision, and persistent memory.

We're pairing that intelligence with next-generation hardware to create a universal interface between humans and machines. While today's AI largely operates through chat boxes and decade-old devices, Hark is focused on what comes next: agentic systems that interact naturally with people and the real world.

To get there, we're developing multimodal models and next-generation AI hardware together - designed from the ground up as a single, unified interface for a new era of intelligent systems.

The Embedded Software team is looking for a Senior/Staff Graphics Engineer to own the graphics stack behind Hark's device display. You will share the ownership of kernel GPU driver and userspace graphics stacks, building the rendering engine and the UI framework that everything else on the product is drawn with, on resource constrained platforms with novel form factors.

This is the layer underneath the product experience. Design and our UX engineers define what the interface...

Read the full posting on Hark's site ↗

Embedded Software

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