Startups

Sr. Product Manager, Studio

Higharc · Remote (New York City, NY) · Remote

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About Higharc

Higharc’s homebuilding AI helps builders design homes, configure market-proven plans and create shoppable 3D visuals, estimates and permit-ready documents. Backed by Insight and Lux.

About the role

Own the vision, roadmap, and execution for Studio's authoring workflow: 2D and 3D editing through plan, elevation, and option management at catalog scale. Run discovery with drafters and the internal teams who live in Studio daily, watching how they work, not collecting requests off a call.

What they're looking for

  • 5+ years of product management experience on modern software products
  • A track record shipping complex, interactive applications with measurable impact, ideally authoring tools, editors, or design software
  • Technical fluency you use directly: you read the architecture, reason about the data model, and make tradeoffs with engineering instead of routing them back
  • The judgment to separate defects that erode trust in a tool from ones that are cosmetic
  • Experience prototyping to validate ideas quickly using tools like Cursor, Replit, or v0.dev
  • Clear communication across engineering, design, and business audiences, and the ability to articulate a hard tradeoff and build consensus behind it
More about this role

Higharc is a VC-backed startup that is changing how new homes are designed and built. Join a founding team who’ve shipped products for Autodesk, Electronic Arts, Nike, and Apple. We have raised over $175M with support from top-notch venture capital firms and more than 18 strategic investors: industry leaders in construction, building products manufacturing, and distribution.

Higharc is seeking an accomplished Senior Product Manager to own Studio, our browser-based 2D and 3D design environment and the surface where plans, options, and the building model are authored. Studio is the origin point for the data Estimate, Showroom, and construction documents all consume.

Own the vision, roadmap, and execution for Studio's authoring workflow: 2D and 3D editing through plan, elevation, and option management at catalog scale.

Run discovery with drafters and the internal teams who live in Studio daily, watching how they work, not collecting requests off a call.

Partner with Studio Engineering and Building Generation on the API surface between the building model and Studio's interaction and rendering systems.

Set the quality thresholds a design tool lives on for interaction latency, geometric...

Read the full posting on Higharc's site ↗

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