Design, build, and operate mission-optimized satellite constellations with Muon Space. Backed by Air Street.
About the role
Muon seeks a Staff Mechanical Engineer to be a technical owner for spacecraft mechanisms and components design; own single-point-failure management (margin, redundancy, test coverage); own component qualification (deployment, life, and environmental testing). The ideal candidate can go deep on design while carrying a "systems mindset" — a force multiplier who collaborates across disciplines to arrive at an elegant, well-balanced design.
What they're looking for
- 10+ years of experience designing, building, and testing high-reliability hardware
- B.S. or higher in Mechanical Engineering, Aerospace Engineering, or a related field
- Proficiency in CAD (SolidWorks preferred) for medium-to-large assembly design and management
- Mastery of drawings, GD&T, BOMs, FAIs, tolerance budgets, and mass budgets
- Experience with ECO/DCO processes and PLM systems
- Demonstrated proficiency leading mechanical design for complex electromechanical systems
More about this role
Muon seeks a Staff Mechanical Engineer to be a technical owner for spacecraft mechanisms and components design; own single-point-failure management (margin, redundancy, test coverage); own component qualification (deployment, life, and environmental testing). The ideal candidate can go deep on design while carrying a "systems mindset" — a force multiplier who collaborates across disciplines to arrive at an elegant, well-balanced design. You'll start from Muon's platform building blocks, tailor and design hardware to meet mission needs, and pull in the right stakeholders (structural, thermal, electrical, systems) at the right times to deliver on time. Being an early-stage company with small teams, breadth is essential: you'll have touch points across engineering, production, and program management.
As a staff engineer you'll own strategy spanning multiple subsystems. You'll set platform-level mechanical architecture, define complex complex test campaigns, and own designs across multiple concurrent missions on a six-month-to-year-plus horizon. You'll be the go-to escalation point for the non-routine problems that stump the team.
Due to the hands-on nature of this role, it requires...
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