Building general purpose robotic intelligence. Backed by General Catalyst, Lightspeed and Sequoia.
About the role
At Skild AI, we are building the world's first general purpose robotic intelligence that is robust and adapts to unseen scenarios without failing. We believe massive scale through data-driven machine learning is the key to unlocking these capabilities for the widespread deployment of robots within society. Our team consists of individuals with varying levels of experience and backgrounds, from new graduates to domain experts.
What they're looking for
- 5+ years animating professionally in film/VFX, games, or robotics, or equivalent senior-level experience — demo reel required
- Expert keyframe animation with a strong sense of weight, timing, and body mechanics
- Rigging experience with mechanical or articulated characters: constraints, IK/FK, joint limits, mechanism-accurate setups
- Comfortable cleaning, editing, and retargeting motion capture onto non-human skeletons
- Background working with humanoid or robotic characters in simulation or the real world
- Familiarity with controls/rigid-body dynamics/simulation is a plus
More about this role
At Skild AI, we are building the world's first general purpose robotic intelligence that is robust and adapts to unseen scenarios without failing. We believe massive scale through data-driven machine learning is the key to unlocking these capabilities for the widespread deployment of robots within society. Our team consists of individuals with varying levels of experience and backgrounds, from new graduates to domain experts. Relevant industry experience is important, but ultimately less so than your demonstrated abilities and attitude. We are looking for passionate individuals who are eager to explore uncharted waters and contribute to our innovative projects.
We're looking for a Senior Robot Animator to help bring our robots to life. In this role, you'll work closely with our robotics, simulation, and hardware teams to rig, animate, and refine motion that runs both in simulation and on physical machines, supporting a range of teams and programs across the company. This is an animation-first role focused on the computer graphics side of motion — rigging, keyframe animation, body mechanics, and the editing and retargeting of captured data. Strong candidates pair animation craft...
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