Swarm Aero is an aerospace and defense company that develops large-scale unmanned aerial vehicle (UAV) swarms to operate in coordinated drone swarms for defense, logistics, and sensing missions. Backed by Purple Arch Ventures.
About the role
Build and ship features in the C2 system that directs swarms of heterogeneous aircraft Work on systems that hold state and stay responsive when comms degrade or drop entirely
What they're looking for
- Degree in Computer Science, a related technical field, or equivalent self-taught depth
- Real strength in fundamentals: data structures, algorithms, concurrency, networking, systems
- Evidence you've built something hard because you wanted to. A renderer, an emulator, a game, a compiler, a multiplayer server, a robotics project, a serious open source contribution. We care more about what you've built than where you worked
- Comfort writing code at more than one layer of the stack, and no strong attachment to staying at one
- Willingness to work on problems where the right answer isn't known yet, and to be wrong in public on the way to finding it
- Swarm Aero is an equal opportunity employer. We value diverse backgrounds and experiences and make employment decisions without regard to race, religion, national origin, gender, sexual orientation, age, veteran status, or disability
More about this role
Swarm Aero is redefining air power, building the largest swarming UAV and the most versatile swarming aircraft network in the world. The company is moving quickly to launch the first aircraft designed specifically for swarming, as well as the Command & Control software to mobilize swarms of thousands of heterogeneous autonomous assets and empower human operators to achieve superhuman results.
The team has created and exited multiple startups, negotiated defense deals worth billions of dollars, and designed and built 30+ novel aircraft, with aerospace experience from Scaled Composites, Airbus, Archer Aviation, Blue Origin, and Boom Supersonic.
Legion's Command & Control platform lets a single operator plan, direct, and execute missions across a networked swarm of heterogeneous aircraft, in real time, over intermittent comms, at a scale nobody else in the industry is attempting. That means distributed state under unreliable networks, dense telemetry moving fast enough to strain anything you've built before, and interfaces for a problem space that barely has prior art. You'll work across the stack, wherever the hard problem is that week.
Build and ship features in the C2 system that...
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