Take-Two Interactive Software is a leading game publisher, creating games through its labels, Rockstar Games, 2K, Private Division, and Social Point. Backed by General Catalyst.
About the role
Ghost Story Games is seeking a talented Senior Level Artist to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games. Found on 1752vc Careers, the job board for startup and VC roles.
What they're looking for
- Established experience in the game industry as a mid-level to senior Level Artist, preferably with experience working with larger, complex productions
- Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus)
- Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule’)
- Familiarity with performance evaluation and optimization – working mindfully within metrics to maintain a smooth player experience
- Ability to learn and understand technical tools and systems so they can be pushed to the limit to create the most visually interesting spaces
More about this role
Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay.
Ghost Story Games is seeking a talented Senior Level Artist to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games.
For the Senior Level Artist role, you should be passionate about telling compelling stories through environmental art, all while thoughtfully crafting spaces and visuals with the needs of gameplay in mind. And you should be excited to immerse yourself in novel technical pipelines, and willing to embrace the opportunity to learn and grow in an all-new way of crafting games. With the unique technology...
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