thatgamecompany is a game studio dedicated to creating timeless interactive entertainment that inspires human connection worldwide. Critically acclaimed games Journey, Flower and flOw. Backed by Kleiner Perkins.
About the role
Social experiences that make every moment better with others Design, write, debug and refine networked gameplay systems and features
What they're looking for
- 3-5+ years of relevant programming experience in the game industry
- Excellent 3D Vector Math Skills
- Knowledge and usage of a 3D art tool such as Maya
- Experience building gameplay systems/building blocks for designers to author content
- Careful attention to detail
- Excellent communication skills and the ability to understand and solve problems presented by the team
More about this role
Remote US & Canada
We’re looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the demands of this complex product, while presenting an interface to the user which exemplifies the elegance that TGC is known for.
Limited time events (seasons) with unique and fun gameplay
Quests and other daily activities that drive user retention
Social experiences that make every moment better with others
Design, write, debug and refine networked gameplay systems and features
Iterate quickly in response to testing feedback and iterations
Provide technical insight and ideas regarding game design
Work closely with designers and back-end engineers on both real-time and asynchronous features
3-5+ years of relevant programming experience in the game industry
Excellent 3D Vector Math Skills
Knowledge and usage of a 3D art tool such as Maya
Experience building gameplay systems/building blocks for designers to author content
Careful attention to detail
Excellent communication skills and the ability to understand and solve problems presented by the team
Responds well to feedback, criticism and iterative design...
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