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Gameplay Engineer

Thatgamecompany · Remote - US · Remote

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About Thatgamecompany

thatgamecompany is a game studio dedicated to creating timeless interactive entertainment that inspires human connection worldwide. Critically acclaimed games Journey, Flower and flOw. Backed by Kleiner Perkins.

About the role

Social experiences that make every moment better with others Design, write, debug and refine networked gameplay systems and features

What they're looking for

  • 3-5+ years of relevant programming experience in the game industry
  • Excellent 3D Vector Math Skills
  • Knowledge and usage of a 3D art tool such as Maya
  • Experience building gameplay systems/building blocks for designers to author content
  • Careful attention to detail
  • Excellent communication skills and the ability to understand and solve problems presented by the team
More about this role

Remote US & Canada

We’re looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the demands of this complex product, while presenting an interface to the user which exemplifies the elegance that TGC is known for.

Limited time events (seasons) with unique and fun gameplay

Quests and other daily activities that drive user retention

Social experiences that make every moment better with others

Design, write, debug and refine networked gameplay systems and features

Iterate quickly in response to testing feedback and iterations

Provide technical insight and ideas regarding game design

Work closely with designers and back-end engineers on both real-time and asynchronous features

3-5+ years of relevant programming experience in the game industry

Excellent 3D Vector Math Skills

Knowledge and usage of a 3D art tool such as Maya

Experience building gameplay systems/building blocks for designers to author content

Careful attention to detail

Excellent communication skills and the ability to understand and solve problems presented by the team

Responds well to feedback, criticism and iterative design...

Read the full posting on Thatgamecompany's site ↗

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