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Contract - Senior VFX Network Engineer

Thea Energy · Remote · Remote

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About Thea Energy

Thea Energy is building an economical and scalable fusion energy system utilizing arrays of mass manufacturable magnets and dynamic software controls. Backed by Prelude Ventures.

About the role

Research and implement innovative networking strategies that help to optimize the creative vision of the VFX CG Visualization Team. Partner with VFX and Corporate Technology teams to define architecture.

What they're looking for

  • Engineering-level knowledge of standard CG and compositing applications, including Maya, Arnold, Mudbox, Unreal, Nuke, Shotgrid, (and or Sync Sketch), and Adobe Creative Cloud
  • 5+ years of Linux, macOS, and Windows system administration experience, including networking and scripting
  • Demonstrable knowledge of scripting with Bash and Python
  • Experience with configuring and maintaining enterprise-scale hardware: workstations, render farms, enterprise storage, cloud computing, and servers
  • Strong understanding of storage and networking, including NFS, NAS storage clusters, as well as maintaining the CG Asset / Rendering file systems
  • Familiarity with 3D rendering workflows, including Arnold or other CPU and GPU renderers, render farms, and AWS Deadline
More about this role

Thea Energy is looking for a Senior VFX Network Engineer contractor with experience working in the Visual Effects industry to manage high-bandwidth, ultra-low latency infrastructure tailored for render farms, large data transfers, and real-time artist collaboration. Key skills include spine-leaf architecture, high-speed storage routing (NFS/SMB), and multi-cloud rendering pipelines.

Research and implement innovative networking strategies that help to optimize the creative vision of the VFX CG Visualization Team.

Partner with VFX and Corporate Technology teams to define architecture.

Configure and validate the Deadline Cloud Submitter end-to-end: queue setup, render node configuration.

Confirm Maya/Arnold scenes submit, render, and return output correctly through the farm on multiple show environment-based jobs, outlined by the CG Asset / Rendering Pipeline.

Build an internal 3D asset transfer system for transferring batch asset file and scenes directories, and batch render files between desktops and virtual machines.

Work with VFX and Corporate Technology groups to optimize VFX configurations, ensuring low latency in OpenGL dependent DCC applications for both desktop, VM, and...

Read the full posting on Thea Energy's site ↗

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