Build what's next on the AI Native Cloud. Full-stack AI platform for inference, fine-tuning, and GPU clusters — powered by cutting-edge research. Backed by General Catalyst, Kleiner Perkins and NEA.
About the role
We're looking for a software engineer to build the Kubernetes-native control plane that provisions and runs our GPU inference fleet. You'll design a manifest-driven API where the inference team declares what they need, whether that's a cluster, a model deployment, or a capacity change, and our controllers handle the reconciliation, provider/runtime selection, and lifecycle management underneath, so the inference team never has to know or care which specific serving stack, scheduler, or hardware pool is doing the...
What they're looking for
- Strong software engineering background in Go, Python, Rust, or similar — you write and test real software for a living
- Experience with durable workflow orchestration tools such as Temporal, Cadence, or equivalent to run long-lived, manifest-driven workflows that survive failures and resume mid-execution
- Experience building software control planes or orchestration systems that model state and reconcile it over time (e.g., Kubernetes controllers/operators, custom reconciliation loops, workflow engines)
- Experience with event-driven systems — designing and building software around message queues, event streams, or pub/sub (e.g., Kafka, NATS, SQS) rather than polling or cron-driven scripts
- A product mindset. You’ve built internal platforms or APIs consumed by other engineering teams and care about the developer experience of what you ship
More about this role
We're looking for a software engineer to build the Kubernetes-native control plane that provisions and runs our GPU inference fleet. You'll design a manifest-driven API where the inference team declares what they need, whether that's a cluster, a model deployment, or a capacity change, and our controllers handle the reconciliation, provider/runtime selection, and lifecycle management underneath, so the inference team never has to know or care which specific serving stack, scheduler, or hardware pool is doing the work. You'll also build the systems that keep the fleet efficient, not just running, including defragmentation and rebalancing logic that consolidates scattered workloads back into contiguous capacity, and scheduling/bin-packing improvements that push GPU utilization up without hurting latency.
The core value we're after is decoupling the people building on top of the platform from the operational and runtime complexity underneath, while squeezing more usable capacity out of the same hardware. You'll build the controllers, reconciliation loops, and self-service surface (API/CLI, not tickets) that make that decoupling real, plus the event-driven health, remediation, and...
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