Startups · AI

Member of Technical Staff - Geometry / Meshing Engineer

Vinci · Palo Alto HQ · Remote

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About Vinci

Run full-resolution simulations in minutes. Vinci’s foundation model for physics unites AI acceleration with verified solvers for as-built accuracy. Backed by Khosla.

About the role

As a Geometry / Meshing Engineer, you will help design, implement, and optimize the geometry and mesh-generation systems that underpin our copilot platform. You will work at the intersection of computational geometry, mesh generation (surface and volume), numerical methods, GPU/parallel architectures, and large-scale geometry data (often millions of points/cells).

What they're looking for

  • Strong software engineering skills in C++ (modern C++ standards) and/or Python, with solid experience in algorithm design and implementation
  • Demonstrated ability to write high-performance code and to profile and optimize for CPU/GPU performance and memory efficiency
  • Experience working in a relevant technical domain such as computational geometry, graphics, simulation, or another numerically intensive area
  • Strong problem-solving and analytical skills, and the ability to collaborate across disciplines (e.g., simulation, ML, CAD/geometry)
More about this role

Vinci4d is building the next-generation copilot for hardware designers and engineers, integrating rich text, image and 3D geometry (STL, OBJ, STEP, etc.) workflows with machine learning, physics modeling, and geometry processing pipelines. Our mission is to dramatically accelerate hardware design through intelligent automation, and we are looking for a strong engineer in geometry and meshing to help us build the core systems.

As a Geometry / Meshing Engineer, you will help design, implement, and optimize the geometry and mesh-generation systems that underpin our copilot platform. You will work at the intersection of computational geometry, mesh generation (surface and volume), numerical methods, GPU/parallel architectures, and large-scale geometry data (often millions of points/cells). You will collaborate with our ML and physics simulation teams, contribute to system architecture, and help ensure our geometry infrastructure meets the needs of our hardware-design workflows.

This is primarily a geometry role. Meshing experience is welcome but not required. We are also interested in strong engineers from adjacent areas who can grow into meshing, including those with a background in...

Read the full posting on Vinci's site ↗

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