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Senior Technical Animator / Character TD

Antioch · New York City (in-person), San Francisco (in-person), or New Zealand (remote) · Remote

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About Antioch

High-fidelity simulation for Physical AI, at cloud scale. Join teams using Antioch to ship autonomous systems with confidence, entirely in simulation. Backed by Greylock.

About the role

Build the Python pipeline tooling for creating and exporting Metahumans from Unreal Engine to Isaac Sim, conforming to USD standards. Design and implement advanced character controllers with motion matching and procedural character animation, with a primary focus on humanoid animation but expanding to quadraped animals as well. Found on 1752vc Careers, the job board for startup and VC roles.

What they're looking for

  • We are hiring Senior Technical Animators / Character TDs to develop our sim-ready character pipeline (USD / Omniverse / Isaac Sim / Metahumans) to push the frontier of realism in our simulations
  • You'll work across character creation (with a focus on Metahumans integration), character controllers, hand-tuned and procedural character animation, and prop physics to solve real-world problems
  • This is an early, high-ownership builder role. Your work at Antioch will be used by some of the world’s foremost Physical AI teams—companies transforming manufacturing, logistics, construction, safety, and more
  • If you like the 0 → 1 grind and want your work to directly determine whether autonomous systems succeed in the real world, you’ll fit right in
  • Expert knowledge of Unreal Engine, motion matching, and animation blueprints, with the ability to translate learnings to a new engine
More about this role

Antioch is the simulation platform for robotics and autonomy. We enable teams to design, train, and test their physical systems in high-fidelity cloud simulation, accelerated by 3D-native agents.

With Antioch, teams create precision-calibrated digital twins, generate testing environments, and run massively parallel simulation scenarios. By moving development out of the field and into software, Antioch drastically reduces dependence on expensive, slow, and incomplete real-world testing.

We work with leading robotics, autonomy, and perception teams to make the deployment of physical autonomous systems safer, faster, and more cost-effective.

We are hiring Senior Technical Animators / Character TDs to develop our sim-ready character pipeline (USD / Omniverse / Isaac Sim / Metahumans) to push the frontier of realism in our simulations.

You'll work across character creation (with a focus on Metahumans integration), character controllers, hand-tuned and procedural character animation, and prop physics to solve real-world problems.

This is an early, high-ownership builder role. Your work at Antioch will be used by some of the world’s foremost Physical AI teams—companies transforming...

Read the full posting on Antioch's site ↗

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