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Senior Technical Artist

Antioch · New York City (in-person), San Francisco (in-person), or New Zealand (remote) · Remote

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About Antioch

High-fidelity simulation for Physical AI, at cloud scale. Join teams using Antioch to ship autonomous systems with confidence, entirely in simulation. Backed by Greylock.

About the role

Tooling : Design and build Python tools that enhance our sim-ready USD asset pipeline. This is a wide-reaching generalist role involving multiple facets of production, such as: R&D : Research and implement bleeding-edge asset creation and processing solutions, with a focus on simulation-readiness, configured for accurate physics and sensor-ready materials across camera + radar + lidar + infrared simulation domains. Found on 1752vc Careers, the job board for startup and VC roles.

What they're looking for

  • We are hiring Technical Artists (USD / Omniverse / Isaac Sim) to develop our sim-ready asset pipeline, building content and pipeline tools that help make our simulation high-fidelity, performant, and reusable
  • You'll work across procedural and hand-crafted environment design, character animation pipelines, real-time visual FX, and physics systems (Newton, PhysX) to solve real-world problems
  • This is an early, high-ownership builder role. Your work at Antioch will be used by some of the world’s foremost Physical AI teams—companies transforming manufacturing, logistics, construction, safety, and more
  • If you like the 0 → 1 grind and want your work to directly determine whether autonomous systems succeed in the real world, you’ll fit right in
  • Strong portfolio demonstrating procedural thinking and custom tooling for real-time game engine or VFX pipelines, with a preference for Python
More about this role

Antioch is the agentic simulation platform for robotics and autonomy. We enable teams to design, train, and test their physical systems in high-fidelity cloud simulation, accelerated by 3D-native agents.

With Antioch, teams create precision-calibrated digital twins, generate testing environments, and run massively parallel simulation scenarios. By moving development out of the field and into software, Antioch drastically reduces dependence on expensive, slow, and incomplete real-world testing.

We work with leading robotics, autonomy, and perception teams to make the deployment of physical autonomous systems safer, faster, and more cost-effective.

We are hiring Technical Artists (USD / Omniverse / Isaac Sim) to develop our sim-ready asset pipeline, building content and pipeline tools that help make our simulation high-fidelity, performant, and reusable.

You'll work across procedural and hand-crafted environment design, character animation pipelines, real-time visual FX, and physics systems (Newton, PhysX) to solve real-world problems.

This is an early, high-ownership builder role. Your work at Antioch will be used by some of the world’s foremost Physical AI teams—companies...

Read the full posting on Antioch's site ↗

Technical Art

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