Startups

Graphics Engineer

Arm · Remote (US) · Remote

← All jobs
About Arm

From cloud to edge, Arm provides the compute platforms behind today’s most advanced AI, trusted by innovators worldwide. Backed by SoftBank VF.

About the role

We are looking for someone to join our team to investigate new GPU technologies across graphics, compute, and machine learning, and how these apply to Arm GPUs and Arm-based systems. Arm's Central Technology organisation is responsible for early development and selection of technology to keep Arm's products redefining the state-of-the-art. Are you passionate about the future of graphics and GPUs such as ray tracing and neural graphics? If yes, join us and help drive it forward! Found on 1752vc Careers, the job board for startup and VC roles.

What they're looking for

  • Hands-on experience using one or more of Vulkan, DirectX, or Metal APIs. You know at least one API well enough to be annoyed at its limitations
  • C++ development experience and knowledge of common development tools (e.g. version control systems)
  • You are self-motivated and ambitious, and have the ability to work as part of a team and to network across teams
  • Excellent communication and interpersonal skills, distilling and engaging wide ranging audiences in discussion on complex technical subjects
More about this role

We are looking for someone to join our team to investigate new GPU technologies across graphics, compute, and machine learning, and how these apply to Arm GPUs and Arm-based systems.

Arm's Central Technology organisation is responsible for early development and selection of technology to keep Arm's products redefining the state-of-the-art. Are you passionate about the future of graphics and GPUs such as ray tracing and neural graphics? If yes, join us and help drive it forward!

Early stage prototyping can require a diverse set of abilities and so the role favors applicants with a broad knowledge of GPUs, compute, and software development skills. We typically do technology development collaboratively in small groups that help define direction, share ideas, and develop prototypes.

The key responsibilities include analysing, prototyping and quantifying improvements to mobile graphics on Arm GPUs, including the implications for hardware design, software architecture, and APIs.

  • Understanding of modern GPUs and use-cases. You should have awareness of recent developments and demonstrated interest in learning more about these industry trends and the technical drivers shaping future GPU...

Read the full posting on Arm's site ↗

Build your edge while you search

Free tools for founders and investors, plus VC Unfiltered, our take on startups, venture and the people who build them.