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Technical Artist

Bedrock Robotics · San Francisco, CA · Remote

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About Bedrock Robotics

Advanced Autonomy for the Built World.

About the role

We’re looking for an exceptional Technical Artist to join our team building and scaling our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock—it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale. Found on 1752vc Careers, the job board for startup and VC roles.

What they're looking for

  • A passion for large-scale, realistic simulation systems
  • Experience with advanced 3D simulation software
  • A hands-on mindset and enthusiasm for building core simulation content
  • Games or simulation background with minimum 4yrs working in real time 3D
More about this role

At Bedrock, we're moving AI out of the lab and onto real job sites. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. We retrofit the heavy equipment contractors already own, starting with excavators, so experienced crews can safely take on more projects and deliver more of the critical infrastructure our society needs.

In August 2026, Bedrock-equipped excavators began doing fully autonomous, paid work on live commercial job sites. We've more than doubled our customer base since 2025, and our machines now work with contractors across the South, Midwest, and Mid-Atlantic

In October 2026, we raised a $600M Series C co-led by CapitalG and Emergence Capital, bringing our total funding to nearly $1B. We're using it to put more autonomous machines to work, build the field and operations teams behind every deployment, and expand into new machine types and job-site tasks.

This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems,...

Read the full posting on Bedrock Robotics's site ↗

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