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Senior Level Designer

CD Projekt · Boston, MA · On-site

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About CD Projekt

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission.

About the role

CD PROJEKT RED is looking for an experienced Senior Level Designer to join our team to work on Cyberpunk 2, the follow-up to Cyberpunk 2077! Help us bring our vision of this vibrant open world RPG to life while pushing the bar for narrative-driven experiences higher! Found on 1752vc Careers, the job board for startup and VC roles.

What they're looking for

  • At least 7 years’ experience as a Level Designer or in a similar role
  • Experience with Unreal Engine, and/or other 3D packages
  • Deep knowledge of contemporary Action/RPG titles and broader visual arts, including cinema and architecture, to serve as reference points for developing and articulating original concepts
  • Excellent understanding of level design fundamentals and the role of level design in the overall player experience
  • Proactive problem-solving skills and an ability to effectively communicate solutions, while driving topics independently
  • Ability to create map layouts on all stages, from simple drawings to fully functional levels in at least one of the existing game engines
More about this role

CD PROJEKT RED is looking for an experienced Senior Level Designer to join our team to work on Cyberpunk 2, the follow-up to Cyberpunk 2077! Help us bring our vision of this vibrant open world RPG to life while pushing the bar for narrative-driven experiences higher!

You will be responsible for pitching, planning, and building location blockouts with a focus on melding narrative with compelling and multifaceted gameplay. A Senior Level Designer will be working in editor with existing meshes and tools, ensuring their cohesive placement and connection to other content within an open-world while collaborating across departments to create balancing and memorable encounters that will thrill our players.

  • Designing, prototyping, iterating on and polishing in-game levels, primarily on level geometry, but including enemy encounters and other gameplay elements, using our proprietary tools and Unreal Engine 5.
  • Crafting spaces where gameplay flow and visual composition form memorable experiences.
  • Developing and working creatively within predefined level metrics.
  • Working closely with the Lead Level Designer and other team members to ensure created levels contribute to and enhance both...

Read the full posting on CD Projekt's site ↗

Design & Story

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