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Gameplay Tools Engineer

Gardens · United States - Remote (EST - PST) · Remote

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About Gardens

Backed by Lightspeed.

About the role

Own the technical architecture and implementation of multiple tools and supporting systems across the game, partnering closely with stakeholders and the production team to improve iteration throughput. Collaborate closely with audio, VFX and design stakeholders to understand the needs of their development pipelines and proactively create solutions that will allow content production at scale. Found on 1752vc Careers, the job board for startup and VC roles.

What they're looking for

  • Stay curious and ask thoughtful questions
  • Adapt when plans change
  • Exercise good judgment rather than chase perfection
  • Care for the success of the whole team, not just their own work
  • Pursue ambitious goals while remaining humble enough to keep learning
  • Commit fully to the shared adventure we're building together
More about this role

At Gardens Interactive, we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. The way we collaborate, solve problems, navigate uncertainty, and care for one another ultimately shapes the worlds we create. We're creating magical, shared experiences that bring players together and we know those experiences come from teams that are curious, resilient, ambitious, and deeply committed to one another.

We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to explore new ideas. If you're excited by ambiguity, enjoy solving difficult problems with kind, talented teammates, and want to help build worlds where friendships flourish, we'd love to meet you.

As a Gameplay Tools Engineer, you will create custom Unreal Engine tools that support teams across the studio. You will partner with stakeholders to understand the unique needs of their iteration workflows and author bespoke tools using C++ within the Unreal editor and in-game environments that will accelerate those pipelines. You will be a force-multipler for the team,...

Read the full posting on Gardens's site ↗

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