Startups

Technical Game Designer (Level)

Gardens · United States - Remote (EST - PST) · Remote

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About Gardens

Backed by Lightspeed.

About the role

Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys that offer new choices, challenges, and benefits. Creature and NPC behaviors are outside this role. Build levels from blockout through delivery, shaping flow, pacing, navigation, and readability across exploration, puzzles, traversal, and encounters. Found on 1752vc Careers, the job board for startup and VC roles.

What they're looking for

  • Stay curious and ask thoughtful questions
  • Adapt when plans change
  • Exercise good judgment rather than chase perfection
  • Care for the success of the whole team, not just their own work
  • Pursue ambitious goals while remaining humble enough to keep learning
  • Commit fully to the shared adventure we're building together
More about this role

At Gardens Interactive, we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. The way we collaborate, solve problems, navigate uncertainty, and care for one another ultimately shapes the worlds we create. We're creating magical, shared experiences that bring players together and we know those experiences come from teams that are curious, resilient, ambitious, and deeply committed to one another.

We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to explore new ideas. If you're excited by solving difficult problems with kind, talented teammates, and want to help build worlds where friendships flourish, we'd love to meet you.

As a Technical Level Designer, you will create worlds and sandboxes filled with opportunities to play. You are a level designer by craft, with the technical skills to build gameplay features in Unreal Engine using Blueprints and/or C++.

You will create new world affordances: gameplay verbs, activities, challenges, and interactions that invite players to experiment and engage with their...

Read the full posting on Gardens's site ↗

Design

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