Startups

Rendering Technical Artist - Unpublished R&D Product

Greenlit Labs · Remote (US) · Remote

← All jobs
About Greenlit Labs

One system for submission intake, slate tracking, business affairs, rights, and distributor reporting. Built for development teams and sales agents. Backed by Techstars.

About the role

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. Found on 1752vc Careers, the job board for startup and VC roles.

What they're looking for

  • 5+ years of professional experience in technical art, real-time graphics, or related game development disciplines, including 4+ years working with Unreal Engine
  • Experience contributing rendering or technical art solutions to a shipped or long-running production project
  • Proficiency with UE5 material systems, shaders, and real-time rendering workflows, including the ability to read and write HLSL
  • Strong understanding of real-time rendering principles, lighting, material behavior, and content production workflows
  • Experience translating visual direction into technical rendering implementations involving materials, lighting, post-processing, or visual composition
  • Experience using profiling and performance analysis tools to identify and resolve GPU, shader, memory, and rendering performance issues across hardware configurations
More about this role

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

About the Role

As a Senior Technical Artist, Rendering on the Unpublished R&D Product team, you will translate creative direction into scalable, performant real-time rendering solutions. You will work across materials, shaders, lighting, and rendering systems in Unreal Engine 5 (UE5), partnering with engineering, art, and design teams to address visual and technical challenges. You will help improve rendering...

Read the full posting on Greenlit Labs's site ↗

Build your edge while you search

Free tools for founders and investors, plus VC Unfiltered, our take on startups, venture and the people who build them.