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About the role
As a VFX Artist II on an unpublished R&D product, you will be foundational in developing the visual identity of new gameplay experiences. Your work will empower rapid iteration, unblock engineering and design, and establish the visual groundwork for the product’s long-term development. You will partner across disciplines to contribute to a cohesive and exciting end product.
What they're looking for
- 3+ years as a VFX artist creating stylized real-time VFX in the game industry
- Professional experience implementing assets directly into game engines like Unreal, Unity, etc
- Experience working within software such as Photoshop, Maya, AfterEffects
- Proficiency in VFX fundamentals like timing, shape language, and color theory
- Experience optimizing content, solving cross-discipline integration issues, and improving real-time performance
- Demonstrated ability to partner effectively with engineers, designers, and artists in a fast-moving environment
More about this role
Riot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay, enabling teams to build beautiful, performant, and expressive game experiences.
As a VFX Artist II on an unpublished R&D product, you will be foundational in developing the visual identity of new gameplay experiences. Your work will empower rapid iteration, unblock engineering and design, and establish the visual groundwork for the product’s long-term development. You will partner across disciplines to contribute to a cohesive and exciting end product. You will create aesthetically astounding visual effects that communicate essential game information, and define the workflows that enable scalable content creation. You will operate directly inside the game engine, leveraging your experience to accelerate delivery, reduce iteration time, and create a strong foundation for future art direction and team expansion. This role will report to the Senior Manager of Art Direction.
- Design and implement sleek, dynamic, and dramatic special effects spanning the entire game from the game scene to the UI that is aligned with the art direction of the team.
- Balance...
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