Hippocratic AI builds the safest generative AI healthcare agent for health systems, payors, and pharma. Over 180 million clinical interactions across 1,000+ use cases with 60+ partners worldwide. Backed by General Catalyst, Kleiner Perkins and a16z.
About the role
This role owns the UX of a tool, not a feature — the labeling and annotation interface that HAI's internal annotation team lives in every day. As Product Manager, Interface Design, you're a UX/interface expert who applies consumer-product and gamification thinking to a workflow most companies treat as pure ops tooling, optimizing it for efficiency, accuracy, and engagement. You'll work closely with the Technical Product Managers who run labeling operations day to day, plus Engineering to ship interface changes. Found on 1752vc Careers, the job board for startup and VC roles.
What they're looking for
- 5 years of consumer app or web product experience with direct ownership of interface/interaction design decisions — not just requirements writing
- Experience applying gamification or behavioral-psychology principles to product design
- Comfort defining and tracking interface-level metrics (engagement, accuracy, completion time) and iterating against them
- BA or BS is Required
More about this role
This role owns the UX of a tool, not a feature — the labeling and annotation interface that HAI's internal annotation team lives in every day. As Product Manager, Interface Design, you're a UX/interface expert who applies consumer-product and gamification thinking to a workflow most companies treat as pure ops tooling, optimizing it for efficiency, accuracy, and engagement. You'll work closely with the Technical Product Managers who run labeling operations day to day, plus Engineering to ship interface changes.
Redesign labeling workflows and interaction patterns that measurably cut the time and error rate per labeling task.
Decide which interface changes ship first, prioritizing around where labelers actually lose time or make mistakes today, not a generic backlog.
Define the interface-level metrics (task completion time, error/rework rate) that prove a design change worked.
Apply gamification and behavioral-psychology principles to keep labelers accurate and engaged across long task queues, not just fast.
Own the reward, progress, and feedback mechanics inside the labeling app, deciding what actually motivates sustained quality rather than just throughput.
Work directly with the...
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