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Lighting Artist [Contract] (Retro Studios)

Nintendo · Austin, TX · On-site

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About the role

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Found on 1752vc Careers, the job board for startup and VC roles.

What they're looking for

  • Exceptional eye for color, value and composition expressed through lighting
  • Experience lighting levels for games and dealing with the challenges caused by gameplay requirements
  • Solid understanding of PBR rendering and the interaction between materials and lighting
  • Understanding of real - world lighting values and exposure, and how they affect an image
  • Experience using a current generation real-time lighting engine like Unreal, Unity, Frostbite, etc
  • Ability to follow concept/reference and the ability to work within a wide range of styles with minimal direction
More about this role

THIS IS AN ONSITE CONTRACT POSITION – Austin, TX

  • Paid weekly
  • Health care benefits available
  • Paid time-off provided
  • Paid holidays observed
  • Access to Nintendo discounts

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

  • Creates mood through lighting of levels and cinematics that is consistent with art direction and gameplay needs.
  • Establishes strong color palettes, value structures and compositions through lighting.
  • Adjusts post effects for level including exposure, color grading, fog, bloom, etc.
  • Communicates with level art and design to ensure lighting is achieving art and gameplay goals.
  • Maintain...

Read the full posting on Nintendo's site ↗

R - Development: Operations

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