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About the role
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Found on 1752vc Careers, the job board for startup and VC roles.
What they're looking for
- Exceptional eye for color, value and composition expressed through lighting
- Experience lighting levels for games and dealing with the challenges caused by gameplay requirements
- Solid understanding of PBR rendering and the interaction between materials and lighting
- Understanding of real - world lighting values and exposure, and how they affect an image
- Experience using a current generation real-time lighting engine like Unreal, Unity, Frostbite, etc
- Ability to follow concept/reference and the ability to work within a wide range of styles with minimal direction
More about this role
THIS IS AN ONSITE CONTRACT POSITION – Austin, TX
- Paid weekly
- Health care benefits available
- Paid time-off provided
- Paid holidays observed
- Access to Nintendo discounts
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
- Creates mood through lighting of levels and cinematics that is consistent with art direction and gameplay needs.
- Establishes strong color palettes, value structures and compositions through lighting.
- Adjusts post effects for level including exposure, color grading, fog, bloom, etc.
- Communicates with level art and design to ensure lighting is achieving art and gameplay goals.
- Maintain...
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