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Producer - Audio & Localization (Retro Studios)

Nintendo · Austin, TX · On-site

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About Nintendo

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About the role

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

What they're looking for

  • 7+ years of experience in game development as a Producer or Project Manager of cross discipline teams
  • Prior experience in an audio role in game development
  • Experience coordinating with engineering, art, and design-based game development professionals
  • Deeply familiar with pre-production and production phases of AAA game development
  • Deeply familiar with Jira, Confluence and other Atlassian products
  • Excellent soft skills with a firm yet supportive demeanor
More about this role

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

  • Support the audio team and localization efforts to define, track and prioritize work based on product readiness, critical path needs and development priorities.
  • Support tracking of localization-ready content, text/VO dependencies, approvals, and delivery status across internal teams and external partners.
  • Help define and track overall audio development budgets, including forecasting internal costs and outsourced/vendor budgets.
  • Support departmental initiatives by facilitating meetings, taking notes, resolving blockers and capturing/following up on action items.

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Read the full posting on Nintendo's site ↗

R - Dev: Game Development

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