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Producer - Background Art (Retro Studios)

Nintendo · Austin, TX · On-site

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About Nintendo

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About the role

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

What they're looking for

  • 7+ years of experience in game development as a Producer or Project Manager of cross-discipline teams
  • Deeply familiar with pre-production and production phases of AAA game development
  • Deeply familiar with art content pipelines and how they overlap with design and engineering disciplines
  • Deeply familiar with ShotGrid/Flow
  • Excellent soft skills with a firm yet supportive demeanor
  • Excellent written and verbal communication skills
More about this role

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

  • Support Environment, Lighting and VFX teams to define, track, and prioritize work based on product readiness, critical path needs and development priorities.
  • Support cross-discipline teams and initiatives by facilitating meetings, taking notes, resolving blockers and capturing/following up on action items.
  • Work with Leads, Feature Owners, Stakeholders, and dependent groups to capture, vet, organize, prioritize and track development work.
  • Coordinate and run sprint and milestone planning, reviews and retrospectives.
  • Track team velocity and scope-versus-capacity...

Read the full posting on Nintendo's site ↗

R - Dev: Game Development

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