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Technology Engineer (Retro Studios)

Nintendo · Austin, TX · On-site

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About Nintendo

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About the role

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

What they're looking for

  • Expert-level proficiency in C++ and strong software engineering fundamentals, including data structures, algorithms, multithreaded programming, and systems design
  • Deep expertise in one or more core engine domains such as physics, animation, memory systems, rendering, audio, networking, tools, or content pipelines
  • Proven experience architecting and delivering large-scale game systems and technologies for AAA titles
  • Strong understanding of modern CPU, GPU, memory, and storage architectures, along with performance optimization techniques
  • Demonstrated ability to diagnose and resolve complex technical problems spanning multiple systems and disciplines
  • Experience driving technical initiatives and influencing engineering direction across teams
More about this role

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

  • Design, architect, and implement core engine and game technologies that enable the long-term vision and technical strategy of our games.
  • Own the technical design and execution of complex systems, balancing performance, scalability, maintainability, and developer productivity.
  • Drive optimization efforts across engine and gameplay systems to maximize performance on target platforms and hardware architectures.
  • Collaborate with engineering, design, art, and production to identify technical challenges and develop innovative solutions.
  • Lead investigation, debugging,...

Read the full posting on Nintendo's site ↗

R - Dev: Game Development

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