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Tools Engineer - Systems (Retro Studios)

Nintendo · Austin, TX · On-site

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About Nintendo

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About the role

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

What they're looking for

  • History of developing pipelines from initial concept to shipping content
  • Demonstrated ability to focus on minimizing redundancy by leveraging clean, API-first design principles
  • Must possess strong communication skills
  • 10 - 15 years’ experience in game development or related industry preferred
More about this role

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

  • Architect and evolve large-scale systems, defining and driving a clear technical vision and roadmap
  • Adapt system designs to changing requirements while maintaining scalability, performance, and stability
  • Provide technical leadership, mentoring engineers and setting standards for engineering excellence
  • Collaborate with cross-functional teams to define requirements, communicate decisions, and deliver effective solutions
  • Design, build, and maintain tools, applications, libraries, and plugins for game content creation
  • Own the full lifecycle of tools: requirements,...

Read the full posting on Nintendo's site ↗

R - Dev: Game Development

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