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Senior Software Engineer, Creator Experience

Roblox · San Mateo, CA, United States · On-site

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About Roblox

Roblox is a global platform where millions of people gather together every day to imagine, create, and share experiences with each other in immersive, user-generated 3D worlds. Backed by Greylock, a16z and Index.

About the role

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Found on 1752vc Careers, the job board for startup and VC roles.

What they're looking for

  • 5+ years building and shipping production software, with strong CS fundamentals. You hold a BS in Computer Science or have equivalent practical experience
  • Experience with experimentation / A-B testing or feature-flag / config platforms
  • Exposure to real-time or large-scale data pipelines (e.g., Druid, Kafka)
  • Backend experience in , frontend in React/TypeScript
  • Built creator- or developer-facing products
  • Full-stack-comfortable: you can move between backend services and a web frontend (TypeScript/React), and you’re not afraid to learn the half you know less well
More about this role

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Experience LiveOps builds the runtime tools creators use to operate and tune their live experiences — without shipping a code release. Our surfaces include Remote Configs (targeted, scheduled, and AI-assisted configuration), A/B Experimentation with real metrics and early harm detection, audience Segmentation , and Open Cloud / public APIs that expose all of it programmatically. As a Software Engineer on the team,...

Read the full posting on Roblox's site ↗

Software Engineering

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