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Sr. Computer Graphics Engineer

Rylo · San Francisco, CA · On-site

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About Rylo

The completely free call captioning app making it easy to communicate with anyone, anywhere. FCC certified, 100% private. Backed by Accel and General Catalyst.

About the role

Rylo is a powerful camera that captures everything around you and creates exceptionally smooth, beautiful video that's easy to share. Developed by a team of former Instagram and Apple engineers, Rylo’s breakthrough stabilization software and smartphone app eliminate the traditional pain points of shooting, editing, and sharing videos.

What they're looking for

  • Demonstrated ability to research, design and implement graphic techniques. This includes features like post effects (Depth of Field, etc.), physically based optical effects, occlusion and global illumination
  • Experience optimizing shaders for texture bandwidth, fill rate and ALU
  • Experience debugging and profiling with tools like Razer and Renderdoc
  • Experience working on render architecture with modern graphics APIs (Vulkan, Metal, D3D12), extra credit if the engine was multithreaded
  • Solid knowledge of color theory
  • 7+ years writing production code
More about this role

Rylo is a powerful camera that captures everything around you and creates exceptionally smooth, beautiful video that's easy to share. Developed by a team of former Instagram and Apple engineers, Rylo’s breakthrough stabilization software and smartphone app eliminate the traditional pain points of shooting, editing, and sharing videos. With Rylo, you don’t have to worry about framing your shot or holding the camera steady to capture a video you’re proud to share — simply hit record and make the perfect video after-the-fact.

See Rylo in action

At Rylo you'll be working in a small team that's building and shipping new consumer focused camera technology. You'll have a unique opportunity to drive software innovation and influence the hardware design to enable novel computational photography paradigms.

  • Demonstrated ability to research, design and implement graphic techniques. This includes features like post effects (Depth of Field, etc.), physically based optical effects, occlusion and global illumination.
  • Experience optimizing shaders for texture bandwidth, fill rate and ALU.
  • Experience debugging and profiling with tools like Razer and Renderdoc.
  • Experience working on render...

Read the full posting on Rylo's site ↗

Software Engineering

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