Scopely is expanding the possibilities of play through game experiences that aim to inspire community, connection and competition. Inspire play, every day. Backed by Battery, Bessemer and NEA.
About the role
Scopely is looking for an Associate Art Director to join our art team. Working with the Senior Art Director and creative leadership, you’ll help shape the game’s visual identity and guide art from early development through delivery. Found on 1752vc Careers, the job board for startup and VC roles.
What they're looking for
- 5+ years of professional experience creating art for games, animation, film, or a related visual medium, or equivalent experience, with a record of taking on increasing creative responsibility
- Experience helping define, communicate, and execute an artistic vision from early development through delivery
- Strong hands-on experience in at least one art discipline, with particular relevance to character art, environment art, or both
- Ability to communicate visual direction, facilitate constructive reviews, and collaborate with multidisciplinary teams, external partners, and distributed contributors
- Working knowledge of production planning, prioritization, and milestone constraints, with the judgment to balance creative priorities and delivery needs
- Experience creating or contributing to art bibles, style guides, visual development packages, mood boards, paintovers, callout sheets, or similar direction-setting materials
More about this role
Scopely is looking for an Associate Art Director to join our art team. Working with the Senior Art Director and creative leadership, you’ll help shape the game’s visual identity and guide art from early development through delivery.
This role focuses on creative direction, visual judgment, and alignment across disciplines. You’ll translate the artistic vision into clear briefs, references, reviews, and actionable feedback. You’ll also contribute hands-on in at least one art discipline, moving between high-level direction and detailed critique, paintovers, or blockouts.
- Partner with the Senior Art Director and creative leadership to define the game’s visual identity, principles, style guides, briefs, references, and quality standards.
- Align art disciplines and partner teams around shared goals, dependencies, handoffs, and decisions. Lead visual reviews, critiques, kickoffs, and alignment sessions with clear, constructive feedback.
- Guide the creation and refinement of characters, environments, props, lighting, animation, VFX, UI, and other visual components, maintaining cohesion and variety.
- Work with design, narrative, engineering, production, and external development...
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