Scopely is expanding the possibilities of play through game experiences that aim to inspire community, connection and competition. Inspire play, every day. Backed by Battery, Bessemer and NEA.
About the role
Scopely is looking for a talented Design Director, World Systems to join our team on an exciting unannounced title built on a globally recognized IP in our Culver City hub, or remotely within the US.
What they're looking for
- 5+ years of game design leadership on large-scale worlds (open world, procedural world, action RPG, MMORPG, or comparable adventure / survival spaces)
- 5+ years of experience leading level design, world design, or encounter placement at a high craft bar
- Demonstrated experience shipping worlds that combine authored intent with generated or assembled content
- Minimum 10 years working on shipped new or live game products
- Experience iterating on ideas in the early phases of development, in a tightly collaborative environment, as well as working on production or live-operated games
- Strong instincts for gameplay pacing, world density, traversal, and sightlines — and the ability to turn those instincts into tunable systems
More about this role
Scopely is looking for a talented Design Director, World Systems to join our team on an exciting unannounced title built on a globally recognized IP in our Culver City hub, or remotely within the US.
At Scopely, we care deeply about what we do and want to inspire play every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
As Design Director, World Systems , you will own the design of procedural world generation — the systems and craft that combine terrain, creatures, props, resources, buildings, encounters, and points of interest into a cohesive, playable world. You will be hands-on from day one, partner closely with Tools to build the frameworks and tuning levers the team needs, and grow your team over time to serve the needs of the project.
- Own the player experience of generated worlds and raise it to a standard that feels authored, readable, and worth exploring.
- Define how diverse world elements (terrain, creatures, props,...
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