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Senior Software Engineer

Unity · Bellevue, WA, USA · On-site

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About Unity

Develop, deploy, and grow with Unity, the world’s leading 3D game engine. Build for all major platforms from mobile, to PC and console as well as XR, acquire players, monetize your game, and power industrial applications. Backed by Sequoia.

About the role

We are looking for a Senior Software Engineer to join a new team delivering Unity platform support for a key platform partner bringing games to TV and mobile form factors. To reach every screen, we will be leveraging both streaming from Linux in the cloud and Web browser builds to be instantly loadable. Found on 1752vc Careers, the job board for startup and VC roles.

What they're looking for

  • Strong C++ in a large production codebase. Modern C++, in performance-critical systems where memory, threading, and cache behavior are things you reason about deliberately
  • Solid understanding of how applications span languages and runtimes. How synchronous and asynchronous calls cross the boundary, and how memory is owned and marshalled between them
  • Proficiency with profiling tools across CPU, GPU, I/O, and memory — and the habit of measuring before optimizing
  • Experience designing and implementing scalable features in a large multithreaded codebase
  • Working proficiency in C#. Unity's Editor and much of its tooling is C#, and you'll write it. Deep prior C# isn't required if your systems fundamentals are strong
More about this role

We are looking for a Senior Software Engineer to join a new team delivering Unity platform support for a key platform partner bringing games to TV and mobile form factors. To reach every screen, we will be leveraging both streaming from Linux in the cloud and Web browser builds to be instantly loadable.

The team’s goals include delivering stable platform support, realizing developer workflows for Unity users to unlock the unique features of this platform, and leading optimization initiatives to enable Unity to be efficient on the widest possible array of target devices.

You have probably worked on performance-critical, cross-platform applications in the past and you know the importance of writing fast, portable and scalable code. You may also be familiar with real-time, browser-based application development using technologies such as HTML5, WebGL/WebGPU, WebAssembly/Emscripten; and/or Linux application technologies such as SDL, Wayland, Linux desktop.

What you’ll be doing

  • Working as part of an agile team, to design and develop features and workflows in the Unity Editor to support these specific platform configurations.
  • In collaboration with Unity R&D teams around the world,...

Read the full posting on Unity's site ↗

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