Startups · AI

Distributed Systems Engineer, Wizlink

Wizard · San Francisco · On-site

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About Wizard

Wizard is the first AI-native shopping agent delivering the smartest and fastest shopping experience, from conversational search to universal checkout. Backed by Accel and NEA.

About the role

You'll own Wizlink end to end. You'll design the sync and data model for .wiz project state, ship cloud projects to Story's team, then turn on CRDT multiplayer. You'll work hand in hand with Sam Mills on Wizard Headless and Harry Pal on the open .wiz format, and with our web engineers on WizReview. Design a multiplayer-ready data model for timelines, graphs, and media references. Found on 1752vc Careers, the job board for startup and VC roles.

What they're looking for

  • Production sync experience: you've shipped real-time sync or collaboration that people used every day
  • Distributed systems depth: consistency models, replication, CRDTs or OT, and failure modes, from first principles
  • Deep software fundamentals: memory management, concurrency, data structures, and system design. You can defend the engineering decisions you make
  • Comfort across languages: C++ on the client, plus a systems language such as Rust or Go for services
  • AI-assisted engineering: deep experience using AI coding tools to build and ship software
More about this role

Wizard is the AI-native platform for creative work, starting with professional video: a native C++ editor and headless media runtime that humans, agents, and developers all operate.

Build Google Workspace and GitHub for video: cloud projects any team can open, share, and edit together.

Wizard is local-first: media stays on the editor's machine and playback never waits on a connection. But creative work is a team sport. Wizlink is our cloud layer: hosted projects, dynamic links, and shared editing that feels like Google Workspace and GitHub, built for video. The plan is to decide the data model once and ship twice: make it multiplayer-ready now, ship Cloud Share on it, then turn on real-time multiplayer. We're hiring a lead and a second engineer.

You'll own Wizlink end to end. You'll design the sync and data model for .wiz project state, ship cloud projects to Story's team, then turn on CRDT multiplayer. You'll work hand in hand with Sam Mills on Wizard Headless and Harry Pal on the open .wiz format, and with our web engineers on WizReview.

Design a multiplayer-ready data model for timelines, graphs, and media references.

Ship Cloud Share: host, share, and open projects across a...

Read the full posting on Wizard's site ↗

Engineering

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