Wizard is the first AI-native shopping agent delivering the smartest and fastest shopping experience, from conversational search to universal checkout. Backed by Accel and NEA.
About the role
We're looking for a mid-level UI Software Engineer, our second front-end engineer, to build Wizard's user-facing features across C++ and Qt. You'll work with Jack Gardner, our Head of Product, who built much of the interface himself; your work frees him to run product. Wizard's interface is built primarily with Qt Widgets and custom-painted Qt components, with growing QML integration. Qt is the toolkit, not the filter. We care more about your eye. Most of your time is spent in the production codebase. Found on 1752vc Careers, the job board for startup and VC roles.
What they're looking for
- Production C++: at least three years of professional C++ development, including at least one shipped desktop application. Qt experience isn’t required, but you’ll work in it every day, so expect to get fluent fast
- Complex, stateful UI: interfaces connected to application state, data models, and services, not only forms or dashboards
- Custom UI that stays fast: You’ve built custom-drawn controls or views in any toolkit (Qt, AppKit, JUCE, ImGui, a game engine’s UI) and kept them responsive with real data loads
- Craft: a practical understanding of usability, interaction design, visual hierarchy, and consistency, plus the judgement to fill in the details a mock leaves out
- Creative drive: You make things outside of work, whether films, music, games, art, or tools, and care how they look and feel. You’ll build software for artists, so it helps to be one
- Video editing fluency: hands-on experience with Premiere Pro, DaVinci Resolve, Final Cut Pro, or similar creative applications
More about this role
Wizard is the AI-native platform for creative work, starting with professional video: a native C++ editor and headless media runtime that humans, agents, and developers all operate.
Build the interface editors live in ten hours a day: as fast as Resolve, as clear as Final Cut.
Designed by editors, for editors is our actual GTM positioning, not a slogan. Resolve parity is a hard requirement, because professional editors can't switch to something that's only good because of AI; the base software has to be excellent on its own. Editors live in the UI ten hours a day. You'll make it feel instant on big projects and clear at a glance.
We're looking for a mid-level UI Software Engineer, our second front-end engineer, to build Wizard's user-facing features across C++ and Qt. You'll work with Jack Gardner, our Head of Product, who built much of the interface himself; your work frees him to run product. Wizard's interface is built primarily with Qt Widgets and custom-painted Qt components, with growing QML integration. Qt is the toolkit, not the filter. We care more about your eye. Most of your time is spent in the production codebase.
Build the timeline, panels, and viewers in C++ and Qt,...
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